Developing Higher-Order Thinking through Game-Oriented Learning Activities in Secondary Education

Authors

  • Dhanashree Sanjay Vispute, Dr. Vidya N. Jadhav Author

DOI:

https://doi.org/10.7492/wshhpk79

Abstract

The present study explores the effectiveness of game-oriented learning activities in enhancing higher-order thinking skills among secondary school students. As modern classrooms increasingly integrate technology and interactive pedagogy, educational games have emerged as effective tools to engage learners cognitively and emotionally. This research investigates how game-based learning (GBL) influences critical thinking, problem-solving, logical reasoning, and creative decision-making. Secondary data were collected from previous studies, educational databases, and meta-analyses focusing on the cognitive effects of digital and physical learning games. The data were analyzed to identify trends, outcomes, and gaps in existing literature. Results indicate that structured game-based activities significantly improve students’ analytical and evaluative abilities compared to traditional instruction methods. Games requiring collaboration and strategy notably enhanced logical reasoning and reflective judgment. However, the design and implementation quality of games determined their educational success. Findings also emphasized the need for structured assessment mechanisms to measure higher-order skills development effectively. The study concludes that game-oriented learning activities hold transformative potential for secondary education when integrated purposefully with curricular objectives and pedagogical planning. They not only improve engagement but also foster metacognitive awareness and independent learning among students.

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Published

2011-2025

Issue

Section

Articles